X Plane 10 : Part 3 : Cruising, Landing and Using the Map
This is kind off the grand finale of X Plane 10 tutorials but I will do let’s plays on this video. Remember to always read Part 1 and 2. Part 1 is the basics. Part 2 covers takeoff. I will do a comparison document where the computer version competes against Flight Simulator X : Steam Edition. Anyway, always remember to use another device to read this because you cannot multitask in iOS 9 with X Plane 10. Use your PC and remember this is for iPads only. Usually I would say Laptops or PCs only. I guess now iPad users feel special! I am going to land at the long runway at Kilo Bravo Foxtrot India or KBFI. How do I know the airport? Swipe from the far left to the right. There is an arrow there. The map should open. Pinch to zoom and drag to check out the whole map, but your plane will stay in the same place, or if you paused, it will stay there. Click on the blue or red outline or circle of each airport to find out the name. You can click final to be set up on the glide slope, but I like flying full flights. The Cessna has fixed landing gear so you do not need to lower it. Lower your flaps to 10 degrees. As you get closer put it down to 20 degrees and your speed should be 80 knots . When you put it down to 40 degrees, you will slow down a lot and even might end up stalling, so you want to wait till you are very close. Once you cannot see the start of the runway, put your flaps to full. You should be very low! Pilots do something called flaring. I am good at flaring. To flare you must be at 60 knots. When you are close to touching down, pull back gently and put your throttle to idle or 0%. You should gently touch the ground. Push forward to let your nose wheel touchdown. Turn on the brakes and release them at 10 knots. Park anywhere (except the runways or taxiways) and you have finished! If you ran into birds, you would be in trouble. Thanks for reading! Bye!
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